Josh started with modding – exploring, editing and adding to the structures behind the game worlds that he had previously spent so much time playing through. This led to a desire to develop both the art and craft of making games. Now, after completing an MA, working as the production intern on Alien: Isolation at The Creative Assembly and working freelance, he has co-founded Three Knots.
Josh is an ongoing member of BAFTA Games Crew. He cares about quiet spaces, the line between real/imaginary, and history and its representation in games. He enjoys creating small personal games and learning new skills.
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