Three Knots is a games studio founded on a shared appreciation of interactivity, discovery and beauty. We believe in working with people from diverse fields to push the boundaries of what games can achieve and aim to tell  stories that look at the way we and our world are changing today.

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Three Knots was founded by Sam Browne and Josh Unsworth, who met at the National Film and Television School studying for their Masters in Games Design. The pair quickly realised that their strengths in developing games complemented each other. They were known around the school for working all the odd jobs together, from the student bar to cleaning the coffee machine, and have been working together ever since.

Three Knots is their shiny new games studio in Brixton, currently working on its first project Pink.

JOSH – Developer

Josh cares about quiet spaces, the area between real/imaginary, and history and its representation in games. He enjoys creating small personal games and learning new skills.

T: @Joshua_Unsworth

SAM – Developer

Sam is endlessly fascinated by folklore and how storytelling has shaped communities on an ever growing scale. He believes in both the power of stories to bring about change and the power of games in telling stories and continues to explore and create in many mediums that relationship between the two.

You can find him at all sorts of gamedev events where he is always happy to speak with other storytellers and artists.

T: @_Sam_Browne

  • Member of BAFTA Games Crew. 2016-2017
  • Internship at The Creative Assembly.  2014
  • MA in Games Design and Development from the National Film and Television School. 2014 – 2016
  • BA(hons) Ancient History from University of Birmingham. 2010 – 2013
  • Awarded Develop’s 30 under 30 2017
  • Internship at Warners TT Games studio.  2016
  • MA in Games Design and Development from the National Film and Television School. 2014 – 2016
  • Ukie Student Sponsorship programme. 2014
  • Awarded one of the first Prince William Scholarships supported by BAFTA and Warner Bros. 2013
  • BA(hons) Computer Games Design Degree from University of New South Wales. 2010 – 2013


We are passionate about working with people from all fields.

Previously we have worked with BAFTA to aid training secondary school teachers to teach games and have run a game creating workshop with the Wellcome Collection.

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Photos © The Wellcome Trust 2018   .

Pink is a minimal landscape experienced through Oculus GO or Google VR. This was created in response to the question – can we create a place of comfort somewhere between the real and imaginary that inspires awe? We want people to feel like the headset is a safe space to stay in no matter their age, proficiency with games or experience with VR.